Bapon (SHM) Fakhruddin, PhD

Water and Climate Leader| Strategic Investment Partnerships and Co-Investments| Professor| EW4ALL| Board Member| Chair- CODATA TG| Award Winner (SDG 2021, EWS 2025)

Gamifying Climate Action: Harnessing Engagement for Real-World Impact

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“What if the hyper-focused state I enter when playing in virtual worlds could somehow be applied to the real one?” Today, it has become a global phenomenon, influencing various sectors from education to health, and even climate change. It is a tool; like any tool, it can be used for good or ill. It can be used to manipulate and control, or it can be used to inspire and motivate. The choice is ours.

Gamification has emerged as a powerful tool in the fight against climate change. It’s not just about making tasks more enjoyable, it’s about driving meaningful action. A study published in Environmental Research Letters reviewed 34 papers on climate change adaptation and found that gamification strategies were frequently used to address impacts such as droughts and floods. However, the effectiveness of gamification is not a one-size-fits-all solution. It requires careful design and implementation to ensure it motivates the right behaviors and leads to positive outcomes.

#ClimateChange #Gamification #Resilience

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